We prefer the following skills in a candidate:
You are able to create believable characters that are full of life and personality in low-poly models as well as textures.
You possess an intimate knowledge of human anatomy and form
The ability to adapt to and innovate new styles and techniques.
Strong organic modeling skills (human faces, clothing, believable creatures).
Strong hard-surface modeling skills (Armor, weapons).
Strong Knowledge of major 3D software packages (Maya and Z Brush).
Knowledge of gaming industry.
Experience managing content and developing pipelines.
Experience painting textures in Photoshop.
Strong communication and teamwork skills.
Build and maintain high quality, high-performance animation rigs.
Develop high quality character animations in given time.
Work closely with Modelers and programmers to ensure all disciplines are getting what they need.
Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.
Develop animation tools: pose libraries, transfer, sequencing, etc.
Creating rig with low poly or cad model if necessary.
Test rigged and animated models in unity 3d with the help of programmers
Provide general support to Technical Arts in-studio customer base.
Experience in Character Rigging and Animation work.
Knowledge in detailing rigging work.
Basic knowledge on Model and Texture work (UV set)
Required skill on Maya and Z Brush software.
Must have an experience in Gaming Field only.
Job Features Job Category 3D Artist
Applied For Rigging and Animation
Experience 1- 2 Years
Post navigation Unity Game Developer
3D Character Model and Texture
|FUNCTIONAL AREA :||IT Software : Software Products & Services|
|INDUSTRY :||IT-Hardware/Networking, Telecom|
|SPECIALIZATION :||Graphic Designing/Animation/Web Designing|
|QUALIFICATION :||Any Graduate|
modeling, rigging, photoshop, maya, animation, 3d, painting, software packages, 3d artist
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