Specialized in Game Character Modeling, texturing and lighting of both high and low poly objects,
Experience in creating cartoonist and realistic texture maps for characters and environments.
Creation of diffuse, normal, speculator and reflection maps as per game style.
Good knowledge of UV Unwrapping
Experience on 3D Game Environment Design would be highly preferable.
Develop characters based on project art and technical specifications.
Create high resolution and high fidelity 3D models of characters.
Help in developing character content pipeline and art production pipeline.
Maintain high quality and productivity throughout the project while meeting the deadlines.
Evaluate character content and perform final polishing if required.
Work under the guidance of Lead Artist to develop character look and feel.
Resolve character and pipeline related issues in a timely
Experience in Character Model and Texture work.
Knowledge on UV set.
Basic knowledge on Rigging and Animation work
Required skill on Maya and Z Brush software.
Must have an experience in Gaming Field only.
Job Features Job Category 3D Artist
Applied For 3D Character Model and Texture
Experience 1-2 Years
Post navigation Rigging and Animation Artist
|FUNCTIONAL AREA :||IT Software : Software Products & Services|
|INDUSTRY :||IT-Hardware/Networking, Telecom|
|SPECIALIZATION :||Graphic Designing/Animation/Web Designing|
|QUALIFICATION :||Any Graduate|
character modeling, rigging, texturing, artist, animation, maya, 3d, 3d artist
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